Intro Phase

The Ground is vicious.
The Pit moves on a schedule.
You fell through the center and survived.

The Story So Far

Wren was invisible. A maintenance worker on The Pit's upper decks — scraping ash off hull plates, tightening bolts, replacing filters. The kind of person nobody notices until something breaks.

He fell through a rusted maintenance shaft. Straight through the extraction core — the heart of the ash conversion machinery — and landed on the Ground in a crater of his own making. The ash should have killed him. Instead, it filled him. Saturated his blood, his bones, his memory. He woke up strong — stronger than he should be.

The Ground is vicious. Barbaric. Cryolyne has extracted the time from the earth itself, and what's left is shortened, accelerated, angry. Ash-corrupted creatures roam the Dustline. The Hollows — four world bosses, modern horsemen of corporate apocalypse — claim entire biomes as their own. The Dust Riders survive between the teeth of the machine, trading what they scavenge, telling stories about the worker who fell from the sky.

Wren doesn't know what happened to him. He doesn't know he's different. He just knows he has to get back to The Pit. Not because he's special. Because he has people still aboard who don't know they're being harvested. Because Vesp poured him coffee every morning, and he needs to know if she knew. Because the Foreman is still down there, deciding who disappears, and someone has to stop him.

The Pit

Mobile extraction fortress. Your home base. Also the machine that's eating everyone aboard. No two configurations are the same.

Designation
PIT-???
Modules:
Hull Integrity:
Speed Class:
Biome:

The Archive

A living document. Click any entry to expand. Cross-references link the world together.